The development of quiz game learning media for Javanese script reading skills for fifth-grade elementary school students
DOI:
https://doi.org/10.47750/pegegog.13.01.07Keywords:
media learning, reading skills, elementary school, javanese scriptAbstract
This study aims to describe the quiz game learning media development for the Javanese script reading skill for fifth-grade students at SD Mangkubumen Kidul, Laweyan Sub-district, Surakarta. This research was included in R & D (research and development) and reached the development stage. The subjects of this study were the fifth-grade students of SD Mangkubumen Kidul, totaling eight students. Sources of data came from students and teachers. Data collection techniques employed interviews and document analysis. The validation technique was carried out by material experts, media experts, and expert practitioners. The results of this product were in a good category, with the percentage of material experts of 88.54%, media experts of 98.75, and expert practitioners of 85.22%. The process of making learning media utilized Construct2 to build programs and Adobe Photoshop CS6 and CorelDRAW X5 to create graphic designs. The final result of this research is a quiz game learning media for Javanese script reading skills that can be accessed via a device or smartphone.
Downloads
References
Adiwisastra, Miftah Farid. (2016). “Perancangan Game Kuis Interaktif Sebagai Multimedia Pembelajaran Drill and Practice Untuk Meningkatkan Hasil Belajar Siswa.” Jurnal Informatika 2(1):205–11. doi: 10.31311/ji.v2i1.67.
Aida, Siti. 2018. “Meningkatkan Keterampilan Membaca Awal Melalui Metode Struktural Analitik Sintetik Dengan Menggunakan Media Audio Visual.” Jurnal Ilmiah Potensia 3(2):56–63.
Avianto, Yovita Febriana, and T. Arie Setiawan Prasida. (2018). “Pembelajaran Aksara Jawa Untuk Siswa Sekolah Dasar Dengan Menggunakan Media Board Game.” Aksara 30(1):133. doi: 10.29255/aksara.v30i1.223.133-148.
Budiawan, M. A., Wimarni, R., & Sriyanto, M. I. (2020). “Pemakaian Metode Preview, Questions, Read, Summarize, Tes (Pqrst) Guna Meningkatkan Keterampilan Membaca Pemahaman Peserta Didik Kelas IV Sekolah Dasar.” JPI (Jurnal Pendidikan Indonesia): Jurnal Ilmiah Pendidikan, 6(4):163–67.
Budiyono. (2017). Pengantar Metodologi Penelitian Pendidikan. Surakarta: UNS Press.
Cahyadi, Ani. (2019). Pengembangan Media Dan Sumber Belajar: Teori Dan Prosedur. Serang: Penerbit Laksita Indonesia.
Chamdani, M., Salimi, M., & Fajari, L. E. W. (2022). Perceptions of first-year students in online lectures in the Covid-19 pandemic era viewed from learning motivation. Pegem Journal of Education and Instruction, 12(2), 179-192.
Diyana Kusuma Wardani, Kartono, Hadiyah. (2016). “Peningkatan Keterampilan Sosial Melalui Model Quantum Teaching.” Jurnal Didaktika Dwija Indria (SOLO) 4(5):1–6.
Hidayat, Iwan Wahyu. (2018). Keterampilan Belajar (Study Skills) Untuk Mahasiswa. Jakarta: Kencana.
Ilmaknun, Fitri Harumlukluk. (2020). “Penerapan Model Pembelajaran Mind Mapping Untuk Meningkatkan Hasil Belajar Mata Pelajaran Ips Di Sekolah Dasar.” Jurnal Penelitian Pendidikan Guru Sekolah Dasar 8(1).
Jalinus, Nizwardi, and Ambiyar. (2016). Media Dan Sumber Pembelajaran. Jakarta: Kencana.
Lestari, Uji. (2015). “Pengembangan Bahan Ajar Menulis Cerpen Berbasis Proyek Dengan Pendekatan Kontekstual Untuk Meningkatkan Kemampuan Siswa Menulis Cerpen.” METAFORA 2:153–79.
Muhsyanur. (2019). Pengembangan Keterampilan Membaca Suatu Keterampilan Berbahasa Reseptif. Wajo: UNIPRIMA PRESS.
Priyanto, D., & Dharin, A. (2021). Students' creativity development model and its implementation in Indonesian Islamic Elementary Schools. Pegem Journal of Education and Instruction, 11(3), 81-87.
Rahayu, Widya Adhariyanty, and Suastika Yulia Riska. (2018). “Developing English Vocabulary Learning Game.” Cakrawala Pendidikan 37(1):85–96. doi: 10.21831/cp.v37i1.15965.
Rohmah, Baety Nur, and Sumarsih. (2017). “Pengembangan Media Pembelajaran Game Edukatif Fun Spreadsheet Quiz Berbasis Adobe Flash CS6 Pada Mata Pelajaran Spreadsheet Kelas X Akuntansi Smk Negeri 4 Klaten Tahun Pelajaran 2016 / 2017.” 75:1–14.
Setianingrum, Dwi. (2016). “Keefektifan Buku Ayo Maca Aksara Jawa Dalam Pembelajaran Membaca Aksara Jawa Untuk Siswa Kelas IV SDN 1 Kemurang Kulon.” Piwulang : Jurnal Pendidikan Bahasa Jawa 4:283.
Simsek, M., & Tugluk, M. N. (2021). Making learning visible in the 21st Century: Examining the use of digital assessment tools in Montessori education. Pegem Journal of Education and Instruction, 11(2), 72-86.
Sugiyono. (2014). Metode Penelitian Kuantitatif, Kualitatif, Dan R&D. Bandung: Alfabeta.
Sugiyono. (2015). Metode Penelitian Pendidikan (Pendekatan Kuantitatif, Kualitatif, Dan R&D). Bandung: Penerbit Alfabeta Bandung.
Sukmadinata Syaodih, Nana. (2012). Metode Penelitian Pendidikan.
Sumiharsono, M. Rudy, and Hisbiyatul Hasanah. (2017). Media Pembelajaran. Jember: CV PUSTAKA ABADI.
Widianto, Eko. (2018). “Pemertahanan Bahasa Daerah Melalui Pembelajaran Dan Kegiatan Di Sekolah.” Jurnal Kredo (1) 2:1–13.
Zin, Mohamad Zaid Mohd, Ahamad A. S., Nurfahiratul A.A & Azri B. (2013). Relationship Between the Multimedia Technology and Education in Improving Learning Quality. Journal Social and Behavioral Sciences, 90 351 – 355.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2022 Pegem Journal of Education and Instruction
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
NonCommercial — You may not use the material for commercial purposes.
No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.