Kurnianto, Fajar, Anggi Datiatur Rahmat, and Heru Kuswanto. “The Effect of Augmented Reality Integrated Traditional Games Nglarak Blarak to Improve Critical Thinking and Graphical Representation Skills”. Pegem Journal of Education and Instruction 14, no. 2 (January 10, 2024): 340–346. Accessed July 1, 2025. https://www.pegegog.net/index.php/pegegog/article/view/2900.