LAKSANA, S. D.; SETYOSARI , P.; HENRY PRAHERDHIONO; DEDI KUSWANDI; DAHLIA JANNAN. The Effect of the Use of Digital Gamification and Metacognitive Skills on Students’ Mathematics Solving Ability. Pegem Journal of Education and Instruction, [S. l.], v. 14, n. 3, p. 117–125, 2024. DOI: 10.47750/pegegog.14.03.11 . Disponível em: https://www.pegegog.net/index.php/pegegog/article/view/2309. Acesso em: 16 may. 2025.